A quick stroll around campus will remind you that Samantha, as fitting the larger EMS staff, exhibits a broad array of skill. While steering the ship and coordinating the various ins, outs, and what-have-you required of the Head of School, she may be found greeting kids for drop-off, whipping up a latte for a faculty member, repairing a drinking fountain, or even occasionally unclogging a toilet. This year, she is also teaching the 3-4 Digital Literacy class, in which students develop keyboarding proficiency while refining their understanding of digital citizenship, media literacy, and Google Apps for Education. Mind you, it’s not the old-time, late turn-of-the-20th century typing class where, once a month, you played Oregon Trail if you were lucky. Samantha’s class centers on the digital skills that students will need for years to come, particularly in an age of increasing technological dependence. For keyboarding proficiency, students use a program called Quertytown, for which Samantha taps into the competitive spirit typical to Steamboat kids (as well as her own) to assist their efficiency and enjoyment. They set goals for themselves as a class, then strive to earn digital medals en route to those goals. Similar to learning a string instrument, Samantha emphasizes how keyboarding requires muscle memory, which can be developed through regular repetition. Plus, as the ultimate goal for learning their letter and number placements, the second half of each class period focuses on code writing. Currently, they’re using code.org and developing individualized versions of Star Wars narratives. Placing characters within screen positions, students design their own ‘events’ and algorithms to create various outcomes, which they plan, test, debug and revise to build a complex design. Samantha’s background in Biology, Environmental Studies, and School Leadership actually makes her highly empathic to the students, since she, like them, is learning much of the material on the fly. As she guides them in their time-management, teamwork, and level-headed problem solving, she enjoys seeing their faces light up as they achieve a new typing level or an interaction among droids. Everyone in the room learns from the collective whole, therefore, and, as modeled by the Head of School, the students learn how the numerous skills they’re developing are transferable across multiple disciplines and their everyday interactions.